At the end of the round, this XP is added to your account and is split between the towers you have placed relative to the amount of money spent on each tower. Each round has a set amount of XP that it gives, regardless of bloons popped. XP for towers in BTD6 is calculated in the following way. It does not matter if all upgrades of the same tier for the given tower are not unlocked yet the upgrades can be be unlocked in any order provided that each upgrade tier is unlocked sequentially on the same path. Unlocking a tower with XP requires the previous upgrade tier to be unlocked, so for example, Very Quick Shots cannot be unlocked unless Quick Shots is also unlocked. Each tower has a different set of XP collections, and more XP can be generated by using a certain tower more often. Instead of automatically unlocking upgrades, the player gets to choose which upgrades can be unlocked for a tower. In BTD6, the XP-gaining structure is different. Player's Crossbow upgrade can be purchasable given enough XP Points XP for tower = (RBE for round) * (sell value for tower) / (sell value for all towers) The path 1 upgrades usually require less XP than the path 2 ones (An exception is Arctic Wind). Final upgrades must be unlocked also by reaching a certain Rank, such as the Ray of Doom. Certain amounts unlock new tower upgrades for each tower. The more money that is spent on a type of tower, the more Tower XP for the type of tower is gained. The player also gets Tower XP in BTD5 (with the same multiplier applied to bloons after round 70). This is how much XP the bloons give in certain rounds: If the player has enough exp for multiple rankups, they will only rank up once per round, until they do not have enough exp for another rank. Experience is also only applied to the player's rank after beating a round, and the player will not unlock any associated unlocks until beating a round. Multi-Health layers are still considered one layer, so for instance, popping a Ceramic Bloon layer award 1 XP instead of 9. Note that layers are not the same as RBE. However, using her "Blood Sacrifice" ability allows her to sacrifice a tower and gain 4x the money spent on the tower as XP.Ĭost for Next Hero Level with Max Knowledgeīold lines represent levels where it requires LESS experience than the level before it.Įvery layer popped is equivalent to 1 XP. Adora also requires 1.71x more XP compared to the base heroes.Churchill requires 1.71x more XP compared to the base heroes.Benjamin and Psi require 1.5x more XP compared to the base heroes.Ezili, Pat Fusty, Admiral Brickell and Sauda all require 1.425x more XP compared to the base heroes.Other heroes require a certain multiple more XP compared to the base heroes. The base heroes ( Quincy, Gwendolin, Striker Jones, Obyn Greenfoot), Etienne, and Geraldo all require the same amounts of experience to level up.Each Hero has a different leveling speed formula. It does not matter how many Bloons they pop. Heroes gain a fixed amount of experience each round according to the formula for Tower XP. This shows data up to date at Version 1.4.2, the last version to involve Tower XP for unlocking upgrades. Until Version 1.5.0, which ditched Tower XP for unlocking upgrades, these are the Tower XP requirements for each tower. In BTD6, popping Bloons no longer gives XP, and the only way to earn XP is by completing rounds. In BTD5, Bloons also give less XP starting at round 71. In BTD5, the information is shown as pop up message when the player hovers the mouse over the XP bar. In BTD4, the bar showing how much XP you had also showed how many more bloons layers you had to pop before you go up a rank. The player gets a new Rank when they reach certain amounts of XP. For example, reducing a MOAB to Ceramic Bloons takes 200 hits, equivalent to 200 RBE, but since it is considered popping one layer, the player will only receive a single XP point. The player gets 1 XP point per 1 Bloon layer popped, which is not equal to RBE. In Bloons TD 4 and Bloons TD 5 it is awarded for popping Bloons. In BTD6, Ranks, instead called Levels, are earned by beating rounds, which give a set amount of EXP, regardless of the number of bloons popped. Popping an individual bloon earns XP, and contributes to leveling up Ranks in BTD4-BTD5. This feature was first introduced in Bloons TD 4. Please bear with us while our editors improve the page.Įxperience Points, or XP, are a value to describe a player's progress in the Bloons Tower Defense games. This page is currently under construction.
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